Live Entertainment & Experience Design

{ Expected for Fall 2021 }

Live Entertainment and Experience Design is a unique degree that is designed to prepare professional artists and designers to work in a wide range of disciplines that fall within the Entertainment and Experience industries. These rapidly growing industries are transforming the ways in which people interact with and consume entertainment. From world-renowned live celebrations such as halftime shows at major sporting events, rock concerts, theatrical stage performances, and curated retail experiences, entertainment experiences are designed to engage in a range of senses. Designers intentionally use narratives built through multiple media–visual, aural, and tactile–to stimulate strong emotional reactions to brands, performers, and stories.

Students majoring in Live Entertainment & Experience Design will graduate with a broad set of critical thinking, designing, and making skills. LEED graduates will possess skills that allow them access to a broader range of professional pathways in the industry. Industry specialists are looking for students who can design, make, think, do, and manage small and large projects. Through foundational lecture courses in business and arts’ history, practical field experience, and hands-on studio work, this multimedia and interdisciplinary program grounds students in fundamental knowledge in theatre, music, material and fabrication design, sound and lighting, scenic design, virtual and augmented reality, and special effects.

Students will also be exposed to a business & entrepreneurship curriculum that includes coursework in business, finance, entrepreneurship, project management, teamwork & collaboration, and critical thinking.

As requirements for graduation, students will participate in an internship program in a related professional environment and will create an exciting interactive experiential environment as part of the Senior Show & Celebration. This degree, with a focus on practical business-related courses and highly desired skill sets, will prepare students to meet the demands of an exciting and growing job market.

Student Artwork

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Curriculum

CourseTitleCredits
Fall Semester
LEED 101 Introduction to LEED 3.0
LEED 201 Sound & Lighting for LEED 3.0
DGI 217 Digital I 1.5
BUS 101 Introduction to Business I 3.0
Spring Semester
LEED 202 Digital Fabrication 3.0
DGI 218 Digital II 1.5
BUS 102 Introduction to Business II 3.0
CourseTitleCredits
Fall Semester
LEED 301 Scenic Design & Architecture 3.0
LEED 303 Material Engineering for Designers 3.0
BUS 200 Accounting & Finance for Non-Majors 3.0
Spring Semester
LEED 302 Sensory Design 1.5
LEED 304 Experiential Studio I 3.0
LEED 399 LEED Capstone Internship 3.0
BUS 201 Principles of Marketing 3.0
CourseTitleCredits
Fall Semester
LEED 401 Extended Realities 3.0
LEED 403 Video Production Mapping 3.0
BUS 300 Entrepreneurship 3.0
Spring Semester
LEED 402 Special Effects 3.0
LEED 404 Experiential Studio II 3.0
BUS 301 Professional Practices 3.0
CourseTitleCredits
Fall Semester
LEED 101 Introduction to LEED 3.0
LEED 201 Sound & Lighting for LEED 3.0
DGI 217 Digital I 1.5
BUS 101 Introduction to Business I 3.0
Spring Semester
LEED 202 Digital Fabrication 3.0
DGI 218 Digital II 1.5
BUS 102 Introduction to Business II 3.0
Fall Semester
LEED 301 Scenic Design & Architecture 3.0
LEED 303 Material Engineering for Designers 3.0
BUS 200 Accounting & Finance for Non-Majors 3.0
Spring Semester
LEED 302 Sensory Design 1.5
LEED 304 Experiential Studio I 3.0
LEED 399 LEED Capstone Internship 3.0
BUS 201 Principles of Marketing 3.0
Fall Semester
LEED 401 Extended Realities 3.0
LEED 403 Video Production Mapping 3.0
BUS 300 Entrepreneurship 3.0
Spring Semester
LEED 402 Special Effects 3.0
LEED 404 Experiential Studio II 3.0
BUS 301 Professional Practices 3.0

Students who successfully complete the program will...

  • Formulate and apply concepts in their work via formal expression, conceptual development, and contextual dialogue.
  • Demonstrate a range of the latest innovation and technological skills necessary for employment in the live entertainment and experience design industries.
  • Formulate and apply critical analysis to their work and the work of others while benefiting from collaboration among disciplines.
  • Demonstrate an understanding of the industry and the relevancy of their work in the context of that industry, the industry’s history and emerging trends, and the broader culture and community.
  • Engage in the business and practical realities of the field, understand and employ appropriate business trends and standards, and develop a body of work relevant to acquiring work in their chosen industry.

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