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CHRIS MORRIS '19

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LAUREN ANTANAVAGE '23

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DAISY BROOKS '22

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BRITTANY BLAIR '18

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HUY VO '19

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SKYLER CORDIANO-MOONEY '22

Animation & Game Art

Digital media and interactive entertainment now touch almost every aspect of our society, helping us to connect and communicate in today's world.

In the Animation & Game Art program at Pennsylvania College of Art & Design, you’ll combine your interest in traditional art with your love of computers and technology. You’ll master the principles of 2D and 3D design, storytelling, basic interactivity, digital animation, digital audio production, and time-based media through lectures, demos, and studio work.

Your time at PCA&D will prepare you for a fast-paced, ever-evolving industry where job opportunities continue to grow rapidly.

Skylar Cordiano-Mooney ’22, William Garrett ’22, Aris Marinos ’22

our program

Why Animation & Game Art at PCA&D?

Your Animation & Game Art mentors and faculty are all working artists, who freelance or have careers in the industry. That means you’ll be exposed to the most up-to-date information about your major and will learn the methods and techniques that are in demand in today’s market. You’ll have assignments working with clients outside of PCA&D to help you develop a professional industry portfolio before you graduate. And with a student-to-teacher ratio of 9-to-1, you’ll get the personal instruction that will support your own strengths and specialization.

Ant illustration by Jeremy Bensing '21, Animation & Game Art

JEREMY BENSING ’21

Each year, you will have the opportunity to attend and participate in events that will help you understand how your career choice will be relevant in today’s world. And, you’ll learn in the #1 best small city to live in the U.S., in a vibrant arts-rich environment with more than 125 galleries and creative spaces.

PCA&D’s Animation & Game Arts students get noticed!

program concentrations

PCA&D’s Animation & Gaming Art program offers two concentrated tracks to help you focus on exactly the type of work you’d like to do. Your classes will have a mixture of students in both tracks working on separate, track-related projects.

Animation/Film Track: As the name suggests, students taking this track learn the fundamentals of computer animation specific to film, television, streaming content, virtual reality devices, and smartphone applications. You will hone your skills in Character Animation, Character Modeling, Set Design, and Visual Development.

Game Art Track: Students in this track focus their work on the elements that help to create immersive gaming experiences, including Character Animation, Character Modeling, Environment Modeling, Level Design, and Visual Development.

Customize your program

At PCA&D students have the opportunity to explore multiple interests by incorporating a minor or certificate into their major studies.  Expanding your skill sets to cross disciplines will make you more appealing to future employers and broaden your potential career path.

A mix of both faculty and classmates really encouraged me throughout my time at PCA&D. My senior instructor and now chair of the department Natasha Warshawsky was and is always willing to lend a helping hand and encouragement. She always gave strong feedback during class critiques and constantly went out of her way to help me and others if they were struggling with projects or specific parts of their thesis."

Build Your Network

PCA&D has an active student chapter of the Association for Computing Machinery’s Special Interest Group on Computer Graphics and Interactive Techniques. Weekly meetings are run by the student officers and activities include educational lessons, critique nights, collaborative projects, artists’ talks, and social events. Members can share their projects and processes, explore new software and techniques, and make connections.

PCA&D students and faculty have attended the SIGGRAPH North America conference each year since 2017.

Meet the Experts

We connect working animators and gaming artists with our students for events like lectures and panel discussions both on and off campus. These celebrated artists will share their insights, build connections, and provide personal feedback on your work. Recent guests included Eric Favela of Sony Pictures Animation, Blue Sky Studio, Jess Marfisi of Warner Brothers Studio, and Ellen Su of Titmouse.

Experiences
To Inspire

PCA&D organizes or participates in a myriad of events and activities that help students realize the relevance of their career choice in the real world.

Art Markets provide a venue where you can display and sell your artwork or handmade goods to the community, giving you experience with the business side of the profession.

College Collaborations allow you to join students in other majors to form design teams. PCA&D’s College Collaborations allows students to develop their teamworking skills through inter-departmental projects that benefit the PCA&D community.

Step Into Your Career

During your junior year, you will prepare a 60-second video that showcases a selection of your completed projects, and you’ll present that video to department faculty. Your Junior Demo Reel helps to determine if you are ready to progress to your Senior Experience.

As a senior, your capstone film project is a fully animated short film or cinematic game trailer with an optional interactive piece. You may work independently or in groups to create a completely original concept and are responsible for all art assets.

With a focus on career-oriented projects and developing professional skill sets, you’ll be prepared to meet the demands of a diverse and expanding job market in film, television, video games, and more. By the time you graduate, you’ll have a body of work that demonstrates both a generalist skillset and understanding of animation and game art pipelines, and also showcases your strengths in specific areas of specialty.

Your capstone film projects will debut to the public at our annual Senior Show during commencement celebrations in May.

Internships & careers

Where could your creative life take you?

PCAD Animation - Daniel Rapp
PCAD Animation - Daniel Rapp

Daniel Rapp ’22

Daisy Brooks ’22

Internship experiences are a great way for students to test-drive the multitude of career pathways available. For many students, an internship can lead to a job offer or connections that result in freelance opportunities.

As a PCA&D student, you’ll have an opportunity to complete an internship, a one-on-one mentorship, an entrepreneurial venture, or a community-based project that will build your skills, allow you to network and collaborate with working professionals in the gaming and movie industries, and demonstrate your talent and skills to potential employers.

AGA students have participated in internships with local companies like Triode Media, Major Mega studios, as well as mentorships with professionals working for big companies like Dreamworks and Sony Animation.

In addition to the booming entertainment sector, students might also consider digital media careers in architectural and interior design firms, industrial, scientific and medical communities, where there is a need for computer animators to help explain mechanical processes or scientific discoveries using their skills in 2D or 3D visualization, motion graphics, or basic simulations and interactivity. Here you will build skill sets allowing you to land positions as:

  • Concept Artists
  • Visual Effects Artists
  • Storyboard Artists
  • 3D Visualization Designer for architecture or interior design
  • Layout Artists
  • Multimedia Designers
  • Production Designers in theater, film, or television
  • 2D Animators
  • 3D Animators
  • Medical Simulation Artists
  • Motion Graphics

where are Alumni now?

PCA&D students find work in a wide variety of fields and with prestigious companies and organizations nationally and all over the world.

Department faculty

A faculty of working digital artists

As experienced working professionals with strong ties to resources and opportunities in the field, your faculty assign competitive, real-world projects to enhance your portfolio with professional work well before you graduate.

Panote Nuchprayoon

Panote Nuchprayoon, Department Chair

panotenu.com

Panote is a multidisciplinary artist, developer, and educator. They hold a bachelor’s degree in game design and production from Drexel University. Their expertise spans video game development, mobile game development, mixed reality, interactive installations, and creative technology. They are dedicated to utilizing interdisciplinary approaches and creative interactive experiences to inspire and connect with students.

Matt Novak
Matt Novakmattnovak.com
Matt has been a puppeteer, a teacher, and a Disney artist. While at Disney he worked on such films as “Rescuers Down Under” and “Beauty and the Beast.” He has also done many freelance animation projects for web and television-related projects. He has also been writing and illustrating picture books for almost 35 years. Among his many titles are The Everything Machine, Flip Flop Bop, The Pillow War, The Last Christmas Present, and Elmer Blunt’s Open House. His Mouse TV was a School Library Journal Best Book of the Year, and Newt received an IRA Children’s Choice Award.
John Diventi
John Diventijondiventi.com
Jon is an artist and educator with 18 years of college level teaching experience. Jon began his teaching career as a full-time faculty member at the prestigious Ringling College of Art and Design. In 2016, assisted in the establishment of the AGA department at PCA&D, for which he served as Department Chair for 5 years. Currently, Jon is working as a freelancer illustrator. Some of his recent projects include concept art and splash illustrations for LitRPG author Seth Ring, and visual development art for the animated feature film, Light of the World (released Summer 2025).
Jeff McComsey '05
Jeff McComsey '05jeffmccomsey.com
Jeff is an American writer/illustrator who has been working in comics for the past ten years. He is also editor in chief of the New York Times best-selling historical zombie anthology FUBAR, now in its sixth volume.
Anjelikal Rogers
Anjelikal Rogers
Anjelikal is a 3D artist and adjunct instructor specializing in 3D character modeling and rigging. She obtained her B.S. in Animation and Visual Effects from Drexel University in 2021, followed by an M.S. in Digital Media from Drexel University in 2022.
Natasha Warshawsky
Natasha Warshawskytasha3d.xyz
Natasha is a 3D digital artist who was essential in designing PCA&D’s AGA curriculum, especially in 3D animation. She has a BS in Animation and Visual Effects and a Master of Science in Digital Media, both from Westphal College of Art & Design, Drexel University. Aside from teaching, she works as an independent artist on various game, animation, and digital sculpture projects.
Inna Leonov-Kenny
Inna Leonov-Kenny
I am originally from Kyiv, Ukraine, but came to the US in 1990 and became a citizen in 1998. I graduated from Drexel University in 2001 with a degree in Interactive Digital Media, and then worked as an animator/3D generalist for Spitz, Inc. from 2002 to 2022, helping create immersive shows which focused on science education. In 2023, I first started teaching adjunct classes, starting with University of the Arts and later moving to Drexel and Kutztown Universities. My classes included Intro to Maya, Simulations and Effects (Houdini) and a discourse class on technology’s effect on society. I have also served as an international jury member at Fulldome Festival Brno (Czech Republic).
Mike Roth
Mike Roth
Mike Roth was the Executive Producer of the animated series Bat-Fam based on the animated feature he directed, developed, and executive produced, Merry Little Batman, starring the iconic caped crusader. Both, are streaming on Amazon Prime. Prior to this role, Roth developed and supervised the development of several projects with Disney Television Animation. Roth was also the Co-Executive Producer of Cartoon Network’s Emmy winning Shorts Program where he was responsible for the development and production pipeline of their shorts. Several shorts under Mike’s supervision went to series, including Craig of the Creek, Apple and Onion, Summer Camp Island, Victor and Valentino, Infinity Train, and more.
Dheeraj Mantha
Dheeraj Mantha
Dheeraj Mantha holds a Master of Science in Digital Media from Drexel University, where he specialized in 3D production, motion capture, and cinematic design pipelines. He earned his undergraduate degree in Multimedia with a focus on Game Design and Development. His work spans the 3D production pipeline, including modeling, texturing, and real-time rendering in Unreal Engine, with a particular focus on motion capture and cinematic storytelling. During his time at Drexel, Dheeraj served as a 3D Modeling and Texturing Artist and later as a Graduate Teaching Assistant, supervising the motion capture lab and supporting students in motion capture and cinematic design pipelines.
PCAD Rainy Supple

Rain Supple ’20

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Make your creative life, a way of life

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