Animation Certificate

The Animation Certificate provides foundational skills and knowledge for a broad range of career opportunities in the ever-advancing animation industry. The curriculum provides a balanced introduction to industry pipelines by addressing both the creative and technical aspects. Using cutting-edge, industry-standard software and tools, students learn to conceptualize, develop, produce, and manage animation projects through a structured progression of courses with an emphasis in character-driven storytelling.

Cost

$1042 per credit hour
This certificate is 12 credit hours

Required Classes

AGA 201 Traditional Animation

June 15 – July 10, 2020
Credits: 3
Instructor: Norma Klingler
Students will study timing and weight through a series of projects designed to demonstrate the principles of animation, using traditional and digital programs, such as Photoshop. Issues such as keyframing, inbetweening, and cycling will be addressed.

AGA 203 Story & Screen I

July 13 – Aug 7, 2020
Credits: 3
Instructor: Norma Klingler
This course focuses on applying industry-standard storyboarding techniques to the fundamentals of Visual Storytelling, Storyboarding, and Film Language as relevant to the field of animation, film, and gaming. Topics to be covered include the various purposes, formats, terminology, and concepts used in the creation of storyboards and animatics with audio.

AGA 205 Computer Animation I

July 13 – Aug 7, 2020
Credits: 3
Instructor: Johan Klingler
The first semester of this course will explore contemporary 2D and 3D animation techniques and genres while keeping a strong focus on traditional techniques and aesthetics. Students will combine image, sound, and motion with importance placed on timing and performance. The focus will be applying foundational animation techniques using industry-standard 3D software, Maya.

AGA 206 Computer Animation II

Fall 2020
Credits: 3
Instructor: TBD
The second semester of this course will continue the exploration of the 3D software package and will introduce joint based animation and rigging. Students are expected to build on the existing knowledge of computer graphics and rendering to create a 3D character, environment and props. They will also build on their fundamentals of storytelling and design.