Game Art Certificate

The Game Art Certificate takes an environment-driven approach to visual storytelling with an emphasis on the development of a navigable 3D world and engaging interactive narrative. Students will learn the basics of applying a feature film aesthetic to the creation of visual assets for 3D games. Technical, creative, psychological, and conceptual aspects of gameplay are addressed.

Cost

$1042 per credit hour
This certificate is 12 credit hours

Required Classes

AGA 202 Introduction to Game Art

June 15 – July 10, 2020
Credits:3
Instructor: Johann Klingler
This course focuses on the game industry standards and introduces students to them through hands-on experience. This course will focus on the pipeline of the game industry, the structure of the game studio, and the job markets in the departments of the game studios. The students will learn what software will be required to be part of this industry as they develop and explore their skills. They will gain an understanding of their career paths as they learn the game industry characteristics and opportunities. The students gain knowledge of what their responsibilities are in the game industry and the level of professionalism they must have.

AGA 203 Story & Screen I

July 13 – Aug 7, 2020
Credits:3
Instructor: Norma Klingler
This course focuses on applying industry-standard storyboarding techniques to the fundamentals of Visual Storytelling, Storyboarding, and Film Language as relevant to the field of animation, film, and gaming. Topics to be covered include the various purposes, formats, terminology, and concepts used in the creation of storyboards and animatics with audio.

AGA 205 Computer Animation I

July 13 – Aug 7, 2020
Credits:3
Instructor: Johann Klingler
The first semester of this course will explore contemporary 2D and 3D animation techniques and genres while keeping a strong focus on traditional techniques and aesthetics. Students will combine image, sound, and motion with importance placed on timing and performance. The focus will be applying foundational animation techniques using industry-standard 3D software, Maya.

AGA 301 Gaming I

Fall 2020
Credits:3
Instructor: TBD
This course introduces students to the production of video game art with an emphasis on level creation. Students will learn how video creation utilizes a variety of art forms such as painting, architecture, photography, animation, and literature… with the additional element of interactivity. Students will develop a unique and compelling video game level with interiors and exteriors, foliage, and other organic objects using industry-standard software Unreal Engine 4 (UE4).