Combining the themes of religious trauma and self-destruction, Andrew Brandenburg’s project reframes the biblical story of Job as a sci-fi body horror game. Andrew explores the story’s themes and questions its values through original character design and worldbuilding. Andrew has worked on game assets and concept art throughout his college career, and is currently employed as a freelance artist on the upcoming indie game “Moonstone Island”. Post graduation, he will continue his freelance work alongside crowdfunding in order to bring his original game ideas to life.