Taylor Richardson is an environment artist who specializes in foliage for video games and animation. She utilizes her strong background in 3D modeling and texture painting to create industry-standard assets. “Daybreak” is a single-level computer game that displays all corners of her skillset and was a year-and-a-half- long exercise in world-building and level design. Details and connectivity are key to making a world come alive as well as catching interest, “Daybreak” exists to make you take a deeper look and appreciate the small things around you.
Taylor is an active member of the PCA&D community. She worked at the Learning Commons circulation desk as well as working for Housing as a Community Assistant for three years where she planned and hosted community-building events to engage students in college life. Taylor has been an active member of PCA&D’s ACM SIGGRAPH student chapter for four years as well as holding the Vice Chair and Chair position.